Connect the signal from the source blocks to the sink blocks of the same color. Source is arrow pointing up, sink is arrow pointing down
The signal for each color needs to reach their sink at exactly the same time
Every signal has a quality score, the quality goes up if there's a signal in a neighboring pixel and down if there's timing or distance mismatch.
Click a source or sink to set the drawing color.
Middle mouse button samples a color from an existing pixel
Right click to switch to clearing pixels
Load a level:
Corner
Swaparound
Wrap-5
Or change the game itself:
#editor
Source code